Tuesday 23 February 2010

film footage

Tron


o Tron is an 1982 American action science fiction film by Walt Disney Pictures.
o Written and directed by Steven Lisberger.
o Visual style – inside the electronic world – Clu – first film from a major Studio to use computer graphics extensively
o A software engineer works for the software corporation ENCOM creating video games on the company’s mainfrome after hours aiming to start his own gaming company. Another software programmer locks him out of the system. And presents Flynn's work as his own.
o Inspiration for TRON occurred in 1976 when Steve Lisberger looked at a sample reel from a computer firm called MAGI and saw Pong for the first time. Foundation of bringing video games and computer visuals to the screen.
o Film was conceived to be predominately an animated film with live action sequences. The rest would involve a combination of computer generated visuals and back lit-animation.
o Artists that created the look of the computer world. French comic book artist – Jean Giraud – main set and costume designer. Vehicles designed were created by industrial designer Syd Mead of Blade Runner. Peter Lioyd a high tech commercial artist designed the environments.

o Although only fifteen to 20 mins of actual animation were used mostly scenes that used the light cycles, tank and ships. As the technology to combine computer animation and live action did not exist at the time these sequences were intercut with the filmed characters.
o Most of the scenes, backgrounds and visual effects in the film were created using more traditional techniques and a unique process known as ‘backlit’ animation. – live action scenes inside the computer world were filmed in black and white on an entirely black set printed on large format high contrast then colorized with photographic and rotoscopic techniques to give a technological feel.
o Light Cycles – Created by Syd Mead fictional vehicles simulated the Tron Universe. These futuristic vehicles resemble motorcycles and create walls of coloured light. They were originally used in competition with humanoid computer programs. Players are in constant motion on a play field creating a wall of light behind them as they move.
o I will be creating the tron bike in Maya and simulating the wall of light by parenting strip to the bike using cv curves lofting and objects. This is enabling the bike to produce a fluorescent strip of colour (which I will use in the hyper shade) as the bike moves along.



The bike is model in these components

o Wheels – Front and back to include fluorescent ring
o Main body
o Extension to body flat panel x2
o Convexed windows x2
o Jets x2
o And detailing

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